Modeling Planets with VDB HIP FILE
In this lesson we'll learn how to model these rugged broken planet like objects with VDBs and light and shade them using Redshift!
In this tutorial we'll create our white water simulation, and I'll show you a few different methods of doing it. We'll mesh our flip sim as well as light and texture it in Redshift.
we'll go over how to create this watery flower using FLOPs to generate the flower and FLIP to turn it into water!
I’m working on some fun stuff using FLIP and FLOPs! It’s surprisingly easy!
2025-08-06 17:42:11 +0000 UTC View Post
In this tutorial we'll be using the Free FLOPS HDA and exploring the robust features to make an animated flower. You can download FLOPS for free here: 2025-07-27 22:48:46 +0000 UTC View Post
Hey Guys! The last tutorial was a guest tutorial made by Tyler Bay from CG Forge for my Patreon page, This one is actually the tutorial that I made for his page! It's super fun, we're going to dive...
2025-07-01 07:54:03 +0000 UTC View PostHey guys,
this month I decided to do something a little different. Tyler Bay from CGforge.com and I decided to collaborate and do ...
2025-06-16 07:48:07 +0000 UTC View Post
Hey guys! Just wanted to share this awesome flower tutorial from Entagma. I think this might be the clearest, easiest to follow tutorial for making flowers that exists, and the best part is that it...
2025-06-10 08:11:52 +0000 UTC View PostAfter 9 months of delivery hell, I finally got my new digital art frame so I can display my animations in my house! It’s super cool to have physical representations of digital stuff. If anyone’...
2025-05-14 10:29:31 +0000 UTC View Post
In this lesson we will create some little animated flowers and bake them out as Redshift proxy sequences. We'll then scatter millions of them across a surface and use a falloff to retime the animat...
2025-05-13 08:50:02 +0000 UTC View Post
In this lesson we'll take a look at how to inflate or deflate some Vellum balloons based on their distance from one another to create an abstract infinitely looping composition.
In this installment we'll simulate our petal animation in Vellum and learn how to procedurally texture the flower in Redshift.
In this lesson we'll learn how to generate a procedural Phylotaxis spiral the easy way using basic nodes and MOPs. We'll then time offset each petal so that they animate in sequence.
My intention when I started this Patreon was to make tutorials on all aspects of being a motion designer, not just how to make stuff in Houdini. Things like how to properly make a good reel for you...
2025-03-25 09:43:10 +0000 UTC View Post
In this first part we'll learn how to procedurally model a flower petal. Then we'll use Simple Tree to create a rig and animate our petal. (Don't worry if you don't have Simple Tree, I show other m...
2025-03-25 09:15:52 +0000 UTC View Post
Hey guys! Just wanted to share the latest and greatest of all my work here! Maybe you'll find some inspiration from it! Of course I will continue to be making tutorials and showing how I did most o...
2025-03-24 10:17:57 +0000 UTC View Post
We'll create a grass growth effect that's fully dynamic in Vellum and use some colliders with it.
2025-03-12 12:00:08 +0000 UTC View Post